Multimedia Programming and Design (MMD)
The Multimedia Programming and Design Program prepares students for careers in a
variety of "multimedia industries", companies and institutions that develop, produce or market
multimedia products, programs or services. The program instructs students in the design and programming of computer-based interactive
products that incorporate text, graphics, sound,animation and video. It also develops different
types of talent, both creative and technical,with the imperative that each understands the
work of the other so that they can collaborate effectively. Students must complete a specialization in multimedia programming, art
and design or video production in addition to the general and core requirements.
Upon successful completion of the curriculum,students are awarded an Associate in Applied Science degree (A.A.S.) and may transfer to senior institutions such as York, NYU or New York City Technical College.
General Requirements
This is a basic college-level course, similar to "freshman English" at other community and four-year colleges. Students learn to use their experience and ideas as subject matter for essays and to analyze topics in depth. They also become acquainted with the process of writing, from pre-writing activities to producing a final, proofread draft. The purpose of, audience for, and structure of the essay are explored through readings chosen to stimulate ideas for writing and demonstrate varied style. Grammar and syntax are discussed as needed. At the end of this course, students take a departmental essay examination that requires them to compose, draft and edit a thesis-centered essay of at least 500 words.
This course covers basic statistics, including: measures of central tendency, measures of dispersion, graphs, correlation, the regression line, confidence intervals, the significance of differences, and hypothesis testing, including z-tests, t-tests, and chi-square tests.
The aim of this course is to develop effective skills in speech communication. The student examines how to generate topics and organized ideas, masters elements of audience psychology and practices techniques of speech presentation in a public forum. All elements of speech production and presentation are considered.
This course is a continuation of ENG 101. It helps the student further develop composition skills through literary analysis. Students continue to focus on the writing process as they are introduced to a variety of literary genres including the short story, drama, poetry, and/or the novel. Students complete a documented paper based on library, electronic, and field research.
Please note that MAT 012 or MAT 051 or exemption from Elementary Algebra is a prerequisite to MAT 150.
Curriculum Requirements
This course introduces students to basic color and compositional theories. Problems will be derived from these theories to give students a sound grasp of the use of color and design. In addition to being introduced to color compositional theories, students will become involved with color problems which demand the creative application of the principles of organization.
Interns can expect to perform various duties related to their major during the internship semester. Sample internship duties may include one or more of the following: Creating animated presentations; developing storefront websites for clients; implementing designs to be incorporated into a web page; designing magazine covers, business cards, collages, posters and other publicity items through the application of a range of graphics software such as PhotoShop, Director, Adobe Illustrator, Fireworks, and Freehand.
This course develops an understanding of computer technology through the exploration of software packages on personal computers. The applications include word processing, spreadsheet, and database management. Students will also learn computer terms and concepts as well as the historical, social and economic implications of computer technology for our society.
This course introduces students to the fundamentals of multimedia production. In a hands-on class, students will learn the essentials of program design and authoring software in an integrated computer environment. Students will learn how to combine graphics, audio and text to create programs for industrial and educational applications.
Building on the principles learned in introduction to multimedia, students will learn to manipulate graphics and text in more sophisticated ways for use in print layout as well as multimedia. An emphasis will be placed on design concepts for the creation of pages.
Prerequisite: MMP 100
Students will work collaboratively to plan, design and create a complete project to be stored on a CD ROM. Projects may be drawn from such applications as: information kiosks; computer-assisted instruction; and creation of world wide web sites.
Prerequisites: MMP 200 and (MMP 220 or VAT 171 or ART 354)
This course introduces students to the many industrial applications of the state-of-the-art media. New technologies and current industrial communication problems are covered. Students study the history of modern communications and each student is given a glossary of technical terms. The course covers corporate needs for artists, designers, photographers, camera operators, video-technicians, multi-image programmers, lighting technicians, and film and video editors.
Area Specialization Computer Art & Design, Programming, Video Production
Multimedia Programming (MMP)
This course introduces the basic concepts of programming for multimedia. Students will learn the principles of object oriented programming and how to create scripts for the manipulation of video, graphics, and text to construct a complete multimedia presentation.
Prerequisite: MMP 100
This course will introduce the fundamentals of computer communications and its effects on multimedia applications, the OSI reference model, communication protocols, transmission media will be discussed and their impact on the performance of multimedia applications will be examined. Different network design strategies and their tradeoffs will be addressed to enhance students' understanding of computer networks for multimedia.
Prerequisite: MMP 100 and MMP 220
Pre-Requisite: MMP100 and MMP220
This course will introduce the concept of designing and constructing a distributed multimedia presentation. It will cover issues of synchronization between applications, partitioning of relevant applications and interaction management for multimedia applications distributed over a network. The students will be expected to design and implement a simple distributed multimedia application.
Prerequisite: MMP 320
Computer Art and Design (MMA)
This introduction to art principles and terms includes the study of the plastic arts: nature, content and form. The meaning of illusion and abstraction, style and the changing concept of reality in art throughout history are explored. Selected paintings, sculpture and architecture are examined.
OR
This course will deal with fundamental letter and type forms. A study of basic categories and individual characteristics of letter styles will be made. Procedures to develop skill in rendering through the use of pencil, pen and brush will be among the studio problems. Design problems using type as an element will also be presented.
An analysis is made by exploring the use of the visual elements in modern art. The major movements are discussed in relation to the individual artist's expression in terms of changing historical, social and cultural periods.
This course is an introduction to advertising, visual communication, layout, merchandising and research problems, letter forms and typography. It is directed toward creative and imaginative problem solving. The student learns how to use thumbnail sketches, indication and comprehensive layout for individual advertisements, as well as complete campaign planning for space, television media and direct mail. Trademarks, letterheads and packaging are also covered. The course provides a broad overview of advertising design.
This course deals with examination and exploration of the advertising artist's tools and materials. The studio problems of illustrating, the effects of color, the elements of drawing and painting and the procedures of creating a finished concept of illustration in a variety of techniques for reproduction will be covered. Compositional problems dealing with singular and group figures will be assigned. Black and white, one, two and full-color handling in line, tone and mass, waters, acrylics, dyes and other pigments will be among the practical studio problems, in addition to color films and paper and their proper uses.
This course deals with specific design problems through the development of ideas and the ability to communicate them effectively. Corporate identification dealing both with the concept and realization of that concept through final presentation will include color, composition and structure, symbology, typography and production.
This course is designed to have the beginning student explore painting techniques, with an introduction to the use of various media. Strong emphasis is placed on formal concerns (figure and object).
During this course, the special relationship between cultural and architectural form is discussed. Clay, wire, plaster, stone, metals, plastics and mixed media are used in construction as a means of expression and in solving design problems.
This course offers a basic introduction to technical, theoretical, and aesthetic aspects of photography. A 35mm camera in working condition is required.
This course covers basic drawing problems aimed at the achievement of manual skills in freehand drawing, drawing from objects from nature and conceptual drawings.
The focus of this course is to provide an understanding of the influence and impact on our lives and society by the mass media. The course examines the history, law, technology, economics and politics of the mass media through independent study, field trips, etc. Students are encouraged to be aware of techniques of influence used by the mass media to influence and determine social and political values. In addition, students learn to develop tools for critical analysis of and standards for discriminating consumption of the mass media.Co-Requisite: SPE100 or DEPT. PERMIT
Students learn how to produce, shoot, and edit industrial videotapes on campus, using 1/2'' and 3/4'' equipment. Productions include pre-planned, scripted projects as well as use of interview techniques and electronic news gathering.
This course builds upon VAT 171. It reinforces the skills needed to successfully plan, shoot, edit, and refine remote video productions. The course includes advanced techniques in digital cinematography, digital editing and audio and visual effects.
Pre-Requisite: VAT171 or DEPT. PERMIT
This course will offer an introduction to two dimensional video graphics systems. The student will learn the operation of these systems as they are used in corporate and cable television applications, as openings for programs, in live studio situations, and for integration in post-production.
Total Area Specialization Credits
Advised Electives
Students will select electives that are most appropriate to their interests and specializations in consultation with a faculty advisor.
8
Courses from Computer Art and Design Speciality
Courses from Video Production Speciality
This course is concerned with three-dimensional design problems and is geared to the advanced student who wishes to expand his/her knowledge of formal problems concerned with mass, volume and shape in a variety of materials.
This course introduces basic concepts of the Internet and Internetworking. The subjects covered include basic networking concepts of transmission, topology and switching; highlights of TCPIP protocol; hardware and software needed, and Internet applications of sending and receiving e-mail, navigating through gopher holes, accessing newsgroups, and access to other computers through telnet and World Wide Web.
Prerequisites: CIS 100 or MMP 100 or CSC 110
Students will learn to design interfaces and manipulate graphics, text, video and other multimedia elements through a scripting language such as flash actionscript. An emphasis will be placed on planning projects and using programming concepts for the development of games, e-commerce and dynamic multimedia applications.
Prerequisite: MMP 100
This course will introduce student to the process and techniques of web design. Effective website desing and site architecture will be explored through class assignments and critique of existing websites. Hands-on-experience designing web pages while using web authoring software and coding HTML manually will be emphasized. Graphic, audio, and animation applications, which allow for image and sound development, will be introduced.
Prerequisite: CIS 180 or MMP 100
Students will learn to design and create motion graphics for multimedia, building projects appropriate both for internet applications and for film and video. Students will learn how to use a vector-based animation program such as flash MX and animation and visual effects compositing programs to create orginal work. An emphasis will be placed on planning projects and developing narratives through the use of storyboards.
Prerequisite: MMP 100
This course explains how video technology works. It covers the fundamentals of contemporary media technology including understanding video image formation, data compression, picture and sound generation and manipulation, and the impact of new technologies, such as HD-TV and P2P. Lab exercises introduce students to the operations of cameras, video-recording systems, microphones, and the uses of SMPTE Time Code. Students also examine systems for delivering media to the viewer, including webcast, broadcast, and satellite and cable distribution.
This course teaches students to use desktop publishing software to prepare a variety of documents in different page layouts including alphanumerics (in assorted fonts), graphics in various file formats or a combination of both. Students will learn the basic concepts of desktop publishing and how to organize and compose a document. Not open to students from the Office Administration department.
Prerequisite: CSC 110 or CIS 100
This course covers a full range of BASIC language elements. A series of programs are completed to cover typical business, scientific, graphics, gaming and simulation applications.
Pre-Requisite: CSC 210
This course builds upon the knowledge acquired in CIS 180 and introduces the students to the applications of World Wide Web. It teaches how to produce home pages and build hyperlinks to other pages through HTML language; how to configure and install a World Wide Web server; how to use WAIS and other search engines; and to interface with other servers. Students will also be introduced to videoconferencing over the Internet.
Prerequisite: CIS 180
This course will familiarize students with approaches for creating web pages that interact with a database. In this course, students will learn how to use the following technologies: SQL statements to create database queries, HTML forms to realize user interface, and a programming language to implement common gateway interface (CGI).
Prerequisite: CSC 210
This course will cover the fundamentals of animated type. It will adapt and expand traditional typographic principles for dynamic and interactive media. Students will explore typographic elements in space and time with the objective of creating meaningful and expressive animation. Computer animation techniques will be introduced and demonstrated in class. Potential applications include websites, online advertisements, movie titles and broadcast design. Prerequisite: MMP 100
This course teaches principles and practices of writing and editing for the Web. It covers issues such as writing for an online audience, structuring content across Web pages and integrating text with other media elements. Emphasis is given to writing strategies that exploit the interactive capabilities of the Web.
Prerequisites: ENG 201 or ENG 121 and MMP 100 or CIS 180
Students will learn to construct 3D motion graphics for video, film, game, multimedia, and Internet applications. Students will use advanced CGI Program to make original animations in a three-coordinate space. Students will learn to model threedimensional objects and to choreograph scenes, controlling character movement, lighting, sound and camera directions. Prerequisite: VAT 301, or MMP 200 and ART 224
Students will learn to program in the Java language through examples and exercises. Students will write programs designed to illustrate and emphasize the extensive capabilities of the language and its environment.
This course introduces the students to more advanced
concepts of programming in Java. Topics include:
designing and building graphical user interfaces;
exception handling; multithreading; working with
graphics, sound, and video; creating servlets;
implementing Java clients and servers; creating and
manipulating dynamic data structures; interfacing with
the collections framework; and using Javabeans.
Prerequisite: CIS 380
Students are introduced to various drawing media and techniques. Rendering problems dealing with gesture, action, proportion, form and anatomical structure are pursued. Charcoal, pencil, conte crayon, ink and wash, marking pen and various papers (cold and hot press, rice, newsprint and prepared surfaces) are used. Selected readings and attendance at drawing shows in museums and galleries are required.
This course covers basic drawing problems aimed at the achievement of manual skills in freehand drawing, drawing from objects from nature and conceptual drawings.
An extension of ART 301, this course places emphasis on the human figure, with concentrated attention on formal concerns of design and composition.
This course is designed to have the beginning student explore painting techniques, with an introduction to the use of various media. Strong emphasis is placed on formal concerns (figure and object).
This course is an intermediate study of painting techniques during which students work in mixed media. Strong emphasis is placed on formal concerns (figure and object).
This course is geared toward individual study and the concerns of an advanced painting and drawing student.
During this course, the special relationship between cultural and architectural form is discussed. Clay, wire, plaster, stone, metals, plastics and mixed media are used in construction as a means of expression and in solving design problems.
This course, geared toward individual study, is an extension of ART 181. The use of materials for specific creative expression of the sculptor: modeling, carving, and metal working are explored.
This course is geared toward individual study and the concerns of the advanced sculpture student.
This course offers a basic introduction to technical, theoretical, and aesthetic aspects of photography. A 35mm camera in working condition is required.
This course is presented as a more technical and professional approach to various photographic disciplines. Advanced procedures in "full-phase" darkroom, the operation of various camera formats and the uses of natural and studio lighting will be covered.
Pre-Requisite: ART234 or DEPT. PERMIT
This is a continuation of Art 224.
Intermediate/advanced examination of design problems extending from Graphic Design 1 projects with special emphasis on typographic elements and visual perception.Further investigation of full range of graphic design procedures including newspaper, magazine and media formats. Studio problems include successful idea realization as applied to corporate identification, package design, and reproduction processes. Computer component: Adobe Illustrator.
Prerequisite: Art 354
This course focuses on advanced problems in advertising for print. The refinement of skills will be emphasized for making comprehensive layouts. Selected studio problems in space advertisement, annual reports, posters, book jackets, and record albums are presented. Prerequisite: ART 214 or departmental approval
Note:
Computer Art and Design students are encouraged to develop proficiency in at least one additional studio art area, different from the one completed as part of the specialization requirement. A maximum of 4 studio art credits may be taken from among the program electives.
1. Please note that MAT 012 or MAT 051 or exemption from Elementary Algebra is a prerequisite to MAT 150.
2. Choose from AST 110, BIO 110, CHE 110 and PHY 110.
3. For students whose first language is not English, SPE 102 will also satisfy this requirement.